

Skeleton and ogre warriors are defeated and the Witch has been captured. The Demon Castle has been overrun by the knights of Carleon and the Demon King has been kidnapped. SouthPAW Games gently twists the narrative by passing the baton over to the perspective of the “bad guys” or, in the world of Harmonia, demons. But stories have never been their strong suits and Skul makes few strides in that arena. There’s something about these games that are so inherently simple yet complex enough to beg repeated plays. Despite this glaring hole (I’m waiting for a PlayStation release), Supergiant’s ability to weave a tale in a roguelike seems to be one of Hades‘ highlights. Irresistible scope of Hades be damned, I must confess to not having played one of 2020’s obvious champions. The game pushes a unique power-swapping mechanic that would make Kirby grin and it’s there that Skul becomes something more, despite striking many familiar cords that would make lesser games crumple. Like many roguelikes, Skul needs a deep pool of variety to incentivize players to keep pushing through familiar fights and repetitive content. After a few dozen runs through Skul: The Hero Slayer I was surprised that the game kept managing to dole out new items and powers for my minuscule skeleton to use in his fight against the forces of good.
